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Daniel Lopez
Daniel Lopez
Blender/3D Artist | Unity & .NET Dev | Game Assets & VFX
Mexico City, Mexico

Summary

https://daniellopezdev.com
https://www.fab.com/sellers/DanielLopezDev

.NET Developer & Technical Artist | Specialist in Game Assets & Unity VFX | Blender Artist

With a wide experience in the software industry as a .NET Developer, I bridge the gap between high-performance engineering and high-fidelity digital art. My technical background includes a deep mastery of the Microsoft Stack (ASP.NET Core, MAUI, Blazor, and Azure), which I combine with a passion for game development within the Unity Engine.

Core Technical Expertise:

Software Engineering: Advanced C# programming and architecture in .NET Core. Experienced in building robust APIs and cross-platform applications.

Unity Engine: Specialized in technical art and high-performance game logic. I have a deep command of VFX Graph for creating complex, optimized visual effects and shaders.

3D Pipeline (Blender): Expert in Hard Surface Modeling and character design. My workflow covers the entire pipeline: from high-detail sculpting and PBR Texture Painting to professional Rigging (Rigify), skinning, and character animation.

Integration: Proven ability to transition complex assets from Blender to Unity, ensuring optimal topology, custom normals, and material consistency for real-time environments.

My Vision:
I am dedicated to creating "Game-Ready" assets that are not only visually striking but also technically flawless. My goal is to provide developers with professional-grade tools and models that simplify their workflow and elevate the quality of their interactive projects.

Skills

3D ModelingGame DevelopmentUnity DeveloperCharacter Modeling3D AnimationCharacter Animation

Software proficiency

Unity
Unity
Blender
Blender
Visual Studio
Visual Studio